Edge of the Eclipse

We might be messed up, but at least we're not that guy

Part 1. Childhood’s End

After working on a long-haul freighter to get back to the inner system, the PCs took a break in the Lunar city of Nectar.

While relaxing, Xue received a message from a contact about soe intel. He finds video of a man entering Nectar customs about a week prior. Two things attract Xue’s attention – the man is in a Futura morph, and he appears to use a psychic power on the customs official to deflect suspicion.

The team track the man, “Daniel Phong” to a hotel in Nectar, where Xue confronted him. Although giving Xue his real name “Lian Fang”, the man seemed distant and questioned whether Xue was truly a member of the lost generation. After Lian became a little hostile and expressed his desire to recover “what was taken from him”, Xue decided to leave.

The next day the team received a message from Firewall asking them to investigate a murder. The victim, a man name “Sol Trejo”, was killed by police after a sudden psychopathic episode and was discovered to have an inert exurgent virus in his brain. The PCs were tasked with tracking down the source of the infection and ensuring it did not spread.

Xue began by breaking into Trejo’s apartment to look around, finding some hidden XP chips including a pink sparkly model which appeared to be vintage pre-fall. The chip turned out to be from a children’s birthday party in Tokyo, while the others were taken from neotenic morph which appeared to be used for children in a child-care centre somewhere on Luna.

Deciding that the XP chips were their best clue, the gang hit the streets and found a black market dealer named “Bolo Lime” who ran a nightclub. Nara set up a meeting through contacts and they went in through the front door, except for Xue who assumed his built-in weapons would be a problem. While Xue tried unsuccessfully to sneak in through a service entrance, Nara chatted with Bolo and discovered that one of his dealers had sold the pink chip without his knowledge. The dealer mentioned “The Toymaker” as a source of the neotenic XP chips.

The next day the group voted and decide to talk to the police. After some tricky negotiating, they convinced Julia Bryce – the detective in charge – that they could help and became deputised. Xue secretly tested the inactive exurgent strain found on Trejo’s body and found it was a Watts-McCleod strain, confirming his suspicions that Daniel Phong was the source of the problem. They concluded that altering the brains of the victims and draining some of their cerebral fluid was causing them to turn violently psychotic a short while afterwards.

While using police resources to search for Phong, the PCs used clues from the videolink footage of the dealer to trace her to a park in the same section of the city. After tracking her back to a cheap apartment, Xue broke in by sneaking behind her in a camouflage cloak and uncovered a list of clients. At that point another victim was found – a woman named Susan Paavli who had committed suicide that morning. While Randy went to ask some questions at Paavli’s apartment, the others found out that one person on the client list was an undercover police officer.

Justin Griffin had been investigating black marker operations, including Bolo Lime. The PCs broke into his apartment and found him missing, but tracked clues that indicated he had met Phong the previous night. They uncovered data that Griffin had caught on to the XP trade and the toymaker, but didn’t have enough information to make a case. He had tracked a flying courier to the industrial district, presumably carrying Bolo’s XPs.

On the way to the industrial area the police cameras IDed Phone heading in the same direction, however there were few camera in the district itself. Spreading out to look around, Randy further analysed the XP chips and camera-less areas to narrow the search down to a few units that could hold the child-care centre. Breaking in to one the group found a man tied up in a ego storage room and another darkened room full of frightened children. Phong was in the “lunch room” preparing to steal the memories of a mesmerised child. Xue confronted him but Phong refused to repent – “This is nothing compared to what they did to us.”

Xue shot Phong in the head and was surprised when the other Async simply mouthed “thank you” before the trigger was pulled. Phong’s stack as cut out and hidden in Toby’s secret compartment before the police arrived – case closed!

The man, when untied, explained that he ran the center so that fall orphans stuck as infomorphs could experience bodies, the XPs were a way to help finance the operation. He later told the PCs information about a boy recently escaped from earth who had been taken to Venus by pirates.

Previous Episodes
The story so far...

Adventure 1 – The Fall

The characters, including Toby, Alphose, Nara, Buck the Survivalist and some Mafia guy who’s name I can’t remember, all find themselves waking up at a strange house. They are strangers but each seem familiar to each other and none remember how they got to this place. Soon realising things are badly wrong, they evade the systems trying to keep them in place and manage to hack their way out of a simulspace and back to the real world.

They are in total darkness, and remember that they were riding the subway when something happened. All mech access is down and any systems they can access seem to be malfunction, however they manage to leave the car and find a maintenance exit. Travelling up through the labyrinthine maintenance tunnels, they eventually find themselves in an enormous shopping mall. There are many people unconscious and all screens in the mall seem to be showing a signal which will knock anyone who sees them into unconsciousness. After creating some countermeasures, the PCs discovered that robots from the large nanofac store are murdering the unconscious people and taking their heads. Upon investigating this, Xue discovers that the robots are extracting stacks before he is attacked an injected with some kind of toxic. After a short battle the PCs leave the mall, dodging automated cars which are now trying to kill them and make it to a civil defence shelter at the local police station.

After freeing some prisoners still in the cells the PCs receive a radio message about evacuations to space elevators and flee through the deserted city in police vehicles. Eventually the make it to an airport and fly the last remaining plane to the Pacific space elevator, which they find in total chaos. Realising the situation is dire and not everyone will make it out, Toby egocasts himself leaving his body behind while the other characters organise a last remaining elevator trip tp evacuate as many people as possible.

Adventure 2 – Continuity

The character’s, bound together by their experience during the fall, leave the chaos of the inner system to work in space. After working on a remote station for months, they awake one day to find that an emergency has occurred. They left the station on the only shuttle to assist a mining vessel , now both have gone silent. They are backup and must find out what has happened to their originals.

After the mining ship docked with the station, they boarded to find that it was infected by a virulent and dangerous form of the exurgent virus. After battling the exurgent versions of themselves, they realised that the infection would spread and used mining explosives to destroy both the vessels and themselves.

Adventure 3 – Think Before Asking

Now established members of Firewall, the team are called upon to investigate a missing anti-matter warhead. After following a trail through some of the stranger habitats in the Saturn system, they arrive at the remote religious outpost of the moon Fornjot.

Finding the former religious order inhabiting to the moon to be either dead or turing into AI researchers who now seem to be insane, the PCs gradually uncover a plot by an unknown party to use the station for dangerous AI research – and the seed AI they created was still operating. After confronting the oracle AI and realising it’s defences were far too strong, Randy decided to ask it some questions and set the AI in motion to turn Randy into a super-cyborg with a mission to save the human race by whatever means possible. Realising the danger, the rest of the party retreated to the surface and tracked down the buried antimatter warhead. The party set to warhead manually before leaving, and the moon was destroyed just as the modifier Randy-cyborg was completed and leaving the station.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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